Time Warner Employment Information Package
TIME WARNER EMPLOYMENT INFORMATION PACKAGE
TWarner Media, formally known as Time Warner, is an American multinational mass media and entertainment conglomerate owned by the company AT&T, which is headquartered in New York City, New York. The company provides film, television, cable networks and publishing operations. The company was founded in the year 1990, by the companies Time Inc. and Warner Communications. The company owns such assets as Warner Bros, HBO, The CW, Cartoon Network, DC comics, and many more.
Working Requirments:
Responsibilities:
Skill Requirments:
How the character artist may be used horizontally to increase synergy:
Online/social media
Using social media, such as Instagram or Twitter, to reach a bigger audience. You could post posters and teasers to hype up the movie and get people excited.
Print Media and Print Advertising
Printing out advertisements (the official posters for the movie) in newspapers, magazines, etc, will help promote the movie.
Tv/Radio channels
Sending out the movies trailers/teaser trailers out to TV channels and radio stations for them to play will help reach a bigger audience and help get people ready for the release of the movie.
Merchandising
Creating merch and partnering with clothing stores to make clothing with the main characters/the name of the movie and displaying them in multiple stores and in online stores will help the movie gain attention and reach a bigger audience.
CHARACTER ARTIST AT WARNER BROS. INTERACTIVE ENTERTAINMENT (WBIE)
DEADLINE: 12th October 2018
SALARY: Competitive
CONTRACT: 12 months
Warner Bros. Interactive Entertainment (WBIE) is looking for an exceptional character artist to join the team in Burbank, California, United States.
The very fortunate applicant will join the team that is very passionate about producing video games at Warner Bros. Interactive Entertainment. We hope that the successful applicant will have at least 5+ years of experience with design, modeling, illustration, sculpting, and composing a diverse and varied range of characters and creatures to console the game specifications that are set. We are specifically looking for someone who specialises in making realistic-looking human and clothing to the highest standard, executed with an alert and keen observational eye.
To fit our requirements, you must have a background in the game art production methodology and tool-sets containing cloth simulations, photogrammetry/photography, and physically based shader pipelines. Personal organisational and composition skills and showing a high level of competence are very beneficial A portfolio of your previous projects will also be expedient to help your chances of receiving this job.
Working Requirments:
- Have the ability to with engine toolsets, delineated asset workflows, and contribute to the character departments ambitions and working practices.
- Must be a practical and positive individual who has a passion for creating amazing game art in a team setting.
- Must be motivated and have a flexible schedule with superior communication skills.
- Must display extraordinary digital sculpting skills and an understanding of both human and creature anatomy; clothing and garnet constructing detailing, and accessories.
- Must be able to use Physically Based Rendering (PBR) and tools for a fresh and organised texturing of assets.
- Must deliver consistent art that is of high quality.
Responsibilities:
- Must work within character art asset production for all of our global titles.
- Must work with art direction and senior artists to achieve tasks and production goals while working under your own initiative.
- Work with the character and technical art teams to build a balanced and pragmatic solution to the technical issues that occur in the workplace.
Skill Requirments:
- An understanding of all current generation production workflows as they are related to character art production, including an understanding of PBR/lighting pipelines and shader tools.
- An understanding of the human body and facial anatomy, including form, structure, and silhouette to help with modeling for game target assets and polycounts.
- Has an observant eye for creating texture maps and surface patterns, and an amazing understanding of the value of UV space.
- 2 or more years of development experience
- An understanding of fashion and style, and era-specific culture as they relate to costuming and dress.
- Solid problem-solving skills.
- Ability to work in a self-conducted manner and well-thought-out decisions.
- Must be able to work closely in a team setting and with other dependent departments.
How the character artist may be used horizontally to increase synergy:
Online/social media
Using social media, such as Instagram or Twitter, to reach a bigger audience. You could post posters and teasers to hype up the movie and get people excited.
Print Media and Print Advertising
Printing out advertisements (the official posters for the movie) in newspapers, magazines, etc, will help promote the movie.
Tv/Radio channels
Sending out the movies trailers/teaser trailers out to TV channels and radio stations for them to play will help reach a bigger audience and help get people ready for the release of the movie.
Merchandising
Creating merch and partnering with clothing stores to make clothing with the main characters/the name of the movie and displaying them in multiple stores and in online stores will help the movie gain attention and reach a bigger audience.
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*Sources:
www.wikipedia.com
www.glassdoor.com
*Sources:
www.wikipedia.com
www.glassdoor.com
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